Saorym
Zord

Saorym

Race

Dragonborn (Red)

Class

Sorcerer (Draconic Bloodline)

Background

Sage - Saorym was raised in an ancient library where he studied the arcane arts and discovered his innate magical abilities.

Personality

Proud and temperamental, Saorym has a fierce intellect and a tendency to solve problems with overwhelming force. Despite his intimidating presence, he has a soft spot for knowledge and those who seek it.

Abilities

Saorym specializes in fire magic, channeling his draconic heritage to devastating effect. His signature spell is a modified Fireball that leaves lingering flames.

Equipment

Wears ornate robes with draconic patterns woven in gold thread. Carries a staff topped with a ruby that glows when he casts spells.

Connections

Has a complicated rivalry with Zord, respecting the barbarian's strength while finding his methods crude. They've saved each other's lives multiple times, creating a bond neither fully understands.

Goals

Seeks to uncover the truth about a prophecy that links his bloodline to an ancient red dragon said to return in times of great peril.

Zord

Race

Half-Orc

Class

Barbarian (Path of the Storm Herald)

Background

Outlander - Raised by a nomadic tribe in the harsh northern mountains, Zord learned to survive in the most extreme conditions.

Personality

Boisterous and direct, Zord faces challenges head-on with a hearty laugh. Though often perceived as simple-minded, he possesses a deep wisdom about the natural world and human nature.

Abilities

In battle, Zord channels the power of winter storms, causing frost to form on his skin and his weapons to crackle with cold energy. His rage is like a blizzard - overwhelming and relentless.

Equipment

Wields a massive greataxe named "Frostbite" with runes carved into its handle. Wears minimal armor, relying instead on his natural toughness and a cloak made from a winter wolf's pelt.

Connections

Finds Saorym's scholarly ways amusing but respects the dragonborn's power. Has appointed himself as Saorym's protector, though the sorcerer would never admit to needing one.

Goals

Seeks to prove himself worthy of becoming his tribe's chieftain by completing a legendary quest to slay a white dragon that has terrorized the northern lands for centuries.